Welcome to PinballX. A Digital Pinball Front End. 

PinballX is a free digital pinball front end designed for digital pinball cabinets developed by the author of GameEx with components by Headsoft.  It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicy available HyperPin. PinballX would not have been possible without it or at the very least where it is now.

PinballX is currently a new project created at the end of May 2013 and is in active development.

Download PinballX here.

For support, and to get involved please head over to the PinballX forum.

Video codecs are no longer a requirement if you wish to use the built in mp4 decoder in windows. However LAV Filters are the recommended solution and you can download a version here. Note PinballX version 2.04 and above is required for LAV Filters. They are a lite and high quality solution for codecs and are now preferred over Shark.

To add your tables use the included game list manager.

PinballX will benefit from a multi core CPU and a quad core is recommended if using multiple displays.

PinballX includes high score features thanks to PINemHi by Dna Disturber.

Online and remote access features are available at GameEx Online.

A Lite version of PinballX is also included specifically designed for windows tablets.

Modern and higher end hardware is highly recommended for pinball cabs with two or three screens due to the demands of multiple high resolution videos and constantly loading high resolution artwork. However, PinballX itself does not demand much itself and the lite version requires next to nothing to run. 

Note: PinballX is not free for commercial use. You should contact us before including or using PinballX with your products.                                                                        


PinballX Desktop Mode with EmuMovies

PinballX News and Updates

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[NEWS] 60 fps 1080p MAME videos

Saturday, November 28, 2015

Upscaled 1080p MAME Pin Cab videos are now available on the FTP and download service.

These videos are 60fps (60hz) upscaled with custom compiled MAME Plus and FFMPEG to run at a smooth 60 fps 1080p resolution.

Videos included are all MAME original games and clones where the game name is different. Obviously only vertical as designed for Pin Cabs.

The loop detection was custom coded by me and some videos may need doing manually. Feel free to request them.

Enjoy. Available for all subscribers.


[NEWS] PinballX 2.06

Thursday, November 5, 2015

Animated GIFs are now supported for loading images.

Note: They are not automatically rotated.


Lets see some created and shared folks.

[NEWS] PinballX 2.05

Monday, October 5, 2015

This release adds the ability to customize all the text within the front end.


I would also like to take a moment to thank my partner in crime Ben Baker for his Setup Wizard which is the part of PinballX and GameEx that makes it a no brainer to setup and configure and makes it much quicker for me to get new features like this out to you. It all would not be quite as slick and special without it.

[NEWS] PinballX 2.04

Wednesday, September 16, 2015

The video library used in PinballX will now detect and use LAV filters if installed and these are now the preferred codec solution over Shark.


LAV codecs are lite and high quality and were included in the Shark codec pack but there is now not a need to use it.

[NEWS] PinballX 2.03

Tuesday, August 11, 2015

  • New PinballX logo thanks to Headsoft and the talented designer Markus. For new installs several images have been updated.
  • New table exit image feature. Show images on return to PinballX.

[NEWS] PinballX 2.02

Sunday, June 21, 2015

Fixed and improved B2S Backglass support.

For those using a version of Pinball FX 2 with command line support setting the wait for keys settings to -1 will resolve issues.

[NEWS] PinballX 2.01

Thursday, June 18, 2015

Fixes inability to save B2S settings.

[NEWS] PinballX 2.00

Wednesday, June 17, 2015

New feature to use Direct2BS Backglasses within the frontend. If enabled and the server is installed all that is required is a matching direct2bs file for your table.


Fixes game manager online import for other systems.

[NEWS] PinballX.net mobile friendly

Saturday, May 30, 2015

www.pinballx.net has had some minor design changes and an upgrade and is now fully mobile friendly.

[NEWS] PinballX 1.99

Thursday, April 16, 2015

Fixes wheel off center issue.

[NEWS] PinballX 1.98

Sunday, March 22, 2015

This release is specifically designed for windows tablets or low powered machines with a new PinballX lite version also included.


The Lite version is specifically compiled to use less code, display and CPU resources and should run easily at full frame rate on low end devices. The Lite version does not support multiple displays.


Low powered devices won't support 1080p videos and downscaled videos are now available on the FTP and via the Game Manager download service. Just select to use the Lite Media in the settings or click the option during install if you have a subscription. It is also recommended to use wheel images no bigger than 320x320 and these are also now available on the FTP and download service.


I have tested the lite version on a couple of Bay Trail Atom tablets and it runs very well with the latest 9 version of Visual Pinball.

The minimum RAM I tested on was 1GB and I don't know how it will run with 512MB.


To exit a table hold down the left corner of the screen for a few seconds then move inwards. In game mode has been removed on the lite version.


PinballX also now supports windows running in portrait mode and resolution switching.


The wheel should also be a little smoother and positioning, scrolling and scaling now uses fractions rather than previously integer.


Video to follow shortly.



[NEWS] PinballX 1.97 V2

Sunday, March 8, 2015

A minor update has been released (same version number) which addresses the issue with the front end only matching found gameplay and tutorial videos on the table name and not also the description.

[NEWS] PinballX 1.97

Monday, February 23, 2015

Adds Pinball FX2 as an integrated included system.

For a default Steam install all that should be required is to set the grid position of each game in the game list manager. Along with checking the settings and enabling the system first.

For existing users, click the tick in the setup wizard to load default settings on the Pinball FX2 section.
Also note that the paths have changed to "Pinball FX2" from "PinballFX2" for media and databases.

I've tried not to break existing setups and the system is disabled by default.

[NEWS] PinballX 1.96

Monday, February 23, 2015

This release adds several advanced features to allow specific customisation and scripting of individual games specified in the XML files.

These new settings and features are for advanced users and are not currently in the game manager utility and need manual editing of the xml files.

There are three new values.
This setting allows you to set an override alternate executable for an individual game. The path cannot be specified so it must reside in the same folder as the default folder the system. You should include the file extension of .exe.

The other two settings allow you to script and send keys before and after launch of a game.
<SendKeysOnStart> and <SendKeysOnExit>

It follows the standard Visual Basic SendKeys formatted string with the addition of {SLEEP ms}. e.g {SLEEP 2000}. This will pause and wait for the desired milliseconds.

In "theory" this should allow for in built support for Pinball FX 2 either by sending keys or specifying individual compiled script executables but I need you folks to test it and report back.


PinballX was developed by Spesoft and Headsoft